Stealers of fate, time, cognition, and Beyonder abilities. Rule-breaking exploiters.
Tarot CardThe Lovers
Pathway GroupLord of Mysteries
Sequence RangeSequence 9 to Sequence 0
Mythical Creature FormTransparent 12-segment Worm of Time
1. Sequences Overview (Sequence 9 โ 0)
The The Error Pathway encompasses 10 distinct tiers of advancement. Each Sequence bestows profound supernatural authorities while demanding strict adherence to its unique acting principles.
Sequence
Potion Name
Core Supernatural Powers
Sequence 9
Marauder
Steal anything, including objects, knowledge, and abilities
Sequence 8
Swindler
Incite the target's evil desires, intensify conflicts, induce infighting
Sequence 7
Decryption Scholar
Decrypt any code or seal, information interpretation
Sequence 6
Fire Thief
Steal fire and heat, create illusory flames
Sequence 5
Dream Stealer
Enter others' dreams, steal dream power
Sequence 4
Parasite
Parasitic control, body usurpation
Sequence 3
Deception Mentor
Large-scale deception, cognitive distortion
Sequence 2
Fate Chess Piece
Steal fate, tamper with causality
Sequence 1
Time Worm
Time manipulation, time reversal
Sequence 0
Error
Command over mistakes and theft, tamper with reality's rules
AbilitiesDecrypt any code or seal, information interpretation
Main MaterialsBrain of the Sphinx + 1 Adult Soul-confusing Insect Swarm
Auxiliary Materials80ml Sphinx blood + 10 drops of Soul-confusing Insect Swarm residue mucus + 1 Moonstone + 1 Wild Rose + 1 set of codes designed by oneself (written on paper)
Potion AppearanceLike a cup of fog, with crystalline light within; causes a piercing headache after consumption
Seq 6
Fire Thief
AbilitiesSteal fire and heat, create illusory flames
Main Materials1 Crystal Line Worm + The้็็ฉ of the Cloaked Ghost
Auxiliary Materials100ml freshly stolen fine wine + 10g Cloaked Ghost residue powder + 1 Citrine + 10 drops of Larch essential oil + 1 Fire Seed
Potion AppearanceExtremely alluring, red-yellow, with illusory flame currents churning within โ as if drinking actual fire
Seq 5
Dream Stealer
AbilitiesEnter others' dreams, steal dream power
Main Materials1 Heart of a Dream-eating Rat + 1 Fallen Spirit
Auxiliary Materials30ml Dream-eating Rat blood + 30ml spiritless fallen energy + 1 Azurite + 10 drops of Lavender hydrosol + 50ml tears shed by another person due to shattered ideals
Advancement RitualBecome an important supporting character or the main villain in at least thirty people's unconscious dreams
Potion AppearanceDeep and dark, as if it can bind all thoughts; drinking it causes a suffocating, death-like sensation
Seq 4
Parasite
AbilitiesParasitic control, body usurpation
Main MaterialsCrystallized Remains of a Soul-snatchor after death + 1 Puppet Evil Insect
Auxiliary Materials100ml Soul-snatchor blood + 9 drops of Puppet Evil Insect secretion + 1 Amethyst + 10 drops of Sour Cherry juice + 1 imprisoned soul
Advancement RitualMake the target willingly sustain you for nine times
Potion AppearanceLike yellow-green juice squeezed from numerous insects, with insect corpse remnants floating within
Main MaterialsBoth palms of a Swamp Giant + The Core of a Desecration Priest
Auxiliary Materials80ml Swamp Giant blood + 20g Desecration Priest's fungal carpet + 30g gold + 10 drops of Water Violet hydrosol + 9 Spirit World resentful spirits who died due to the consumer's deception
Advancement RitualWithout using violence, find and exploit loopholes in the rules to temporarily dissolve the order of a region
Potion AppearanceEmerald green and crystalline, like drinking a cold beverage on a summer day; causes the body and soul to crack apart
Seq 2
Fate Chess Piece
AbilitiesSteal fate, tamper with causality
Main MaterialsCrystallized Remains of a Courtyard Priest (or the vertical eye of a Soul-snatchor King, or another "Fate Chess Piece" Beyonder Characteristic)
Advancement RitualDisguise yourself as another person, gain their trust, and let them die naturally (minimum six months)
Potion AppearanceMercury-silver, composed of many head-to-tail connected symbols forming an insect-shaped phantom; brings the sensation of drowning in the River of Fate
Seq 1
Time Worm
AbilitiesTime manipulation, time reversal
Main Materials"Time Worm" Beyonder Characteristic (or the right eye of Ormi)
Auxiliary Materials1 ancient clock + 1 almanac previously used + 1 segment of fate that was hidden away
Advancement RitualPlunge a city into temporal chaos for at least seven days
Potion AppearanceFlickering with illusory ripples, blue-black, tasteless; consuming it subjects one to theๅฒๅท of time
Seq 0
Error
AbilitiesCommand over mistakes and theft, tamper with reality's rules
Main Materials"Error" Uniqueness + 3ไปฝ "Time Worm" Beyonder Characteristics
Overview & Lore
The The Error Pathway represents one of the foundational supernatural trajectories within the Lord of the Mysteries universe. Belonging to the divine group of Lord of Mysteries, practitioners on this path unlock powers deeply tied to their corresponding Tarot symbolism: The Lovers.
Stealers of fate, time, cognition, and Beyonder abilities. Rule-breaking exploiters.
Principles of Acting
Advancing through the Sequences demands strict adherence to the Acting Methodโdeeply embodying the spiritual principles of each Sequence title to digest potions swiftly and resist madness. Never forget the core rule: You are only acting.