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Lord of Mysteries ยท The Lovers

The Error Pathway

Stealers of fate, time, cognition, and Beyonder abilities. Rule-breaking exploiters.

3. Error Pathway (The Lovers)

  • Tarot Card: The Lovers
  • Pathway Group: Lord of Mysteries
Sequence Name
9 Marauder
8 Swindler
7 Decryption Scholar
6 Fire Thief
5 Dream Eater
4 Parasite
3 Deception Mentor
2 Fate Chess Piece
1 Time Worm
0 Error

Sequence 9 โ€” Marauder

  • Abilities: Steal anything, including objects, knowledge, and abilities
  • Acting Guidelines: Steal the target at the most unexpected moment

Sequence 8 โ€” Swindler

  • Main Materials: 1 Man-eating Pitcher Plant + 1 Larva of the Soul-confusing Insect Swarm
  • Auxiliary Materials: 100ml pure water + 20ml another person's tears + 1 Lapis Lazuli + 10g White Chestnut Balm
  • Potion Appearance: A dreamy liquid bubbling red; tastes refreshingly sweet but brings unbearable agony
  • Beyonder Characteristic Appearance: Resembles a pair of lips, red and transparent
  • Abilities: Incite the target's evil desires, intensify conflicts, induce infighting

Sequence 7 โ€” Decryption Scholar

  • Main Materials: Brain of the Sphinx + 1 Adult Soul-confusing Insect Swarm
  • Auxiliary Materials: 80ml Sphinx blood + 10 drops of Soul-confusing Insect Swarm residue mucus + 1 Moonstone + 1 Wild Rose + 1 set of codes designed by oneself (written on paper)
  • Potion Appearance: Like a cup of fog, with crystalline light within; causes a piercing headache after consumption
  • Beyonder Characteristic Appearance: A colorless crystal emitting mist
  • Abilities: Decrypt any code or seal, information interpretation

Sequence 6 โ€” Fire Thief

  • Main Materials: 1 Crystal Line Worm + The้™„็€็‰ฉ of the Cloaked Ghost
  • Auxiliary Materials: 100ml freshly stolen fine wine + 10g Cloaked Ghost residue powder + 1 Citrine + 10 drops of Larch essential oil + 1 Fire Seed
  • Potion Appearance: Extremely alluring, red-yellow, with illusory flame currents churning within โ€” as if drinking actual fire
  • Beyonder Characteristic Appearance: Like an unlit miniature crystal torch
  • Abilities: Steal fire and heat, create illusory flames

Sequence 5 โ€” Dream Eater

  • Main Materials: 1 Heart of a Dream-eating Rat + 1 Fallen Spirit
  • Auxiliary Materials: 30ml Dream-eating Rat blood + 30ml spiritless fallen energy + 1 Azurite + 10 drops of Lavender hydrosol + 50ml tears shed by another person due to shattered ideals
  • Advancement Ritual: Become an important supporting character or the main villain in at least thirty people's unconscious dreams
  • Potion Appearance: Deep and dark, as if it can bind all thoughts; drinking it causes a suffocating, death-like sensation
  • Beyonder Characteristic Appearance: Resembles tiny pale hands of an infant, with darkened colors
  • Abilities: Enter others' dreams, steal dream power

Sequence 4 โ€” Parasite

  • Main Materials: Crystallized Remains of a Soul-snatchor after death + 1 Puppet Evil Insect
  • Auxiliary Materials: 100ml Soul-snatchor blood + 9 drops of Puppet Evil Insect secretion + 1 Amethyst + 10 drops of Sour Cherry juice + 1 imprisoned soul
  • Advancement Ritual: Make the target willingly sustain you for nine times
  • Potion Appearance: Like yellow-green juice squeezed from numerous insects, with insect corpse remnants floating within
  • Beyonder Characteristic Appearance: A transparent insect drilling and swimming inside a diamond
  • Abilities: Parasitic control, body usurpation

Sequence 3 โ€” Deception Mentor

  • Main Materials: Both palms of a Swamp Giant + The Core of a Desecration Priest
  • Auxiliary Materials: 80ml Swamp Giant blood + 20g Desecration Priest's fungal carpet + 30g gold + 10 drops of Water Violet hydrosol + 9 Spirit World resentful spirits who died due to the consumer's deception
  • Advancement Ritual: Without using violence, find and exploit loopholes in the rules to temporarily dissolve the order of a region
  • Potion Appearance: Emerald green and crystalline, like drinking a cold beverage on a summer day; causes the body and soul to crack apart
  • Beyonder Characteristic Appearance: A colorless insect-carpet curtain
  • Abilities: Large-scale deception, cognitive distortion

Sequence 2 โ€” Fate Chess Piece

  • Main Materials: Crystallized Remains of a Courtyard Priest (or the vertical eye of a Soul-snatchor King, or another "Fate Chess Piece" Beyonder Characteristic)
  • Advancement Ritual: Disguise yourself as another person, gain their trust, and let them die naturally (minimum six months)
  • Potion Appearance: Mercury-silver, composed of many head-to-tail connected symbols forming an insect-shaped phantom; brings the sensation of drowning in the River of Fate
  • Beyonder Characteristic Appearance: A crystal with multiple mirror-like facets that can reflect different images
  • Abilities: Steal fate, tamper with causality

Sequence 1 โ€” Time Worm

  • Main Materials: "Time Worm" Beyonder Characteristic (or the right eye of Ormi)
  • Auxiliary Materials: 1 ancient clock + 1 almanac previously used + 1 segment of fate that was hidden away
  • Advancement Ritual: Plunge a city into temporal chaos for at least seven days
  • Potion Appearance: Flickering with illusory ripples, blue-black, tasteless; consuming it subjects one to theๅ†ฒๅˆท of time
  • Beyonder Characteristic Appearance: A crystal pillar of light and shadow, with a twelve-link "Time Worm" swimming rapidly inside
  • Abilities: Time manipulation, time reversal

Sequence 0 โ€” Error

  • Main Materials: "Error" Uniqueness + 3ไปฝ "Time Worm" Beyonder Characteristics
  • Abilities: Command over mistakes and theft, tamper with reality's rules

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