The Judgement / Arbiter Pathway
Enforcers of law, prohibition setters, punishment bringers, and order defenders.
1. Sequences Overview (Sequence 9 โ 0)
The The Judgement / Arbiter Pathway encompasses 10 distinct tiers of advancement. Each Sequence bestows profound supernatural authorities while demanding strict adherence to its unique acting principles.
| Sequence | Potion Name | Core Supernatural Powers |
|---|---|---|
| Sequence 9 | Arbiter | Order perception, basic judgment, legal understanding |
| Sequence 8 | Sheriff | Law enforcement, area perception |
| Sequence 7 | Interrogator | Interrogation techniques, mental pressure |
| Sequence 6 | Judge | Judgment power, legal verdict |
| Sequence 5 | Punishment Knight | Punishment power, knightly combat |
| Sequence 4 | Command Mage | Command formulation, rule manipulation |
| Sequence 3 | Chaos Hunter | Chaos perception, hunter tracking |
| Sequence 2 | Balancer | Balance power, ability suppression |
| Sequence 1 | Order Hand | Hand of Order, rule formulation |
| Sequence 0 | Judgement | Command over judgment and order, the Mythical Creature Form of the Brass Pillar |
2. Sequence Details: Potions, Rituals & Acting Rules
Arbiter
Sheriff
Interrogator
Judge
Punishment Knight
Command Mage
Chaos Hunter
Balancer
Order Hand
Judgement
Overview & Lore
The The Judgement / Arbiter Pathway represents one of the foundational supernatural trajectories within the Lord of the Mysteries universe. Belonging to the divine group of Anarchy, practitioners on this path unlock powers deeply tied to their corresponding Tarot symbolism: Judgement.
Enforcers of law, prohibition setters, punishment bringers, and order defenders.
Principles of Acting
Advancing through the Sequences demands strict adherence to the Acting Methodโdeeply embodying the spiritual principles of each Sequence title to digest potions swiftly and resist madness. Never forget the core rule: You are only acting.